Who we are
With our band of talented game designers, artists, and developers, our combined history of working in games, marketing, and tech drives us as a game studio devoted to bringing high-caliber games to market. Meet the Ukuza leadership team.

Shane deLumeau


Shane is an experienced creative director and leader having designed various award-winning digital experiences and media content for Fortune 100 brands. He started off his career in the film & VFX industry in New York City working for clients such as HBO, MTV, and Frito-Lay across 3D, editing, visual effects, and digital design.

With a renewed focused on product design, Shane helped craft award-winning experiences with McCann Worldgroup for Microsoft, US Army, Nikon, and other Fortune 500 clients. Shane has since transitioned to lead product design for companies like Microsoft, Amazon and Activision Blizzard Media.

He currently leads the studio as both a Producer and Director for Ukuza's titles.

Joel Groff


Joel has worked with level design, game mechanics, back-end development, and user interface programming on games for the past six years. His true strength is in organizing and leading game teams throughout the entire development process. He designed, programmed, and led the project management for Crystals and Curses, a puzzle game featured in PAX Rising at PAX South. Joel's work with Leapdoctor Games has resulted in an overall five-star review on the iOS store. In 2018 Joel began building a new studio, Foxhall Games, from the ground up. He manages a growing team of talented developers creating titles slated for Playstation, Xbox One, Steam, and Nintendo Switch.

Joel's passion for games and programming abilities are currently being channeled into Ukuza's title Skelattack.

Doug Borghese

Head of Content

Doug is a seasoned writer and content creator, having worked for individual clients and businesses since 2002. Doug is currently a Digital Marketing Manager with Unity Technologies. He has crafted creative content for esteemed companies such as Unity, Tom's Hardware and GameRevolution. He's also spearheaded dozens of freelance content marketing campaigns, created PR and marketing strategies for small and mid-sized companies, and designed business profiles across many industries.

His creative intuition and passion for storytelling has been put to work for several video game developers, including co-writer responsibilities for Ukuza's flagship title, Skelattack.

David Stanley

Art Director

Dave has a hybrid background in 2D rigging & character animation, graphic design, illustration, programming, game design and level creation. He has worked on various media campaigns including social media content for ArcadeCloud and XboxAddictionz on Youtube, which have garnered millions of views. Dave has designed mobile apps with Dead Cool Apps that have been featured by Apple 18 times as of this writing (and generated millions of downloads through hundreds of countries).

Dave is currently leading art on the development of our internal title, Skelattack, and has gotten the attention of players, major publications and publishers alike.

Ready to pitch your game?